Common Role Playing Terms

Glossary for Table Top RPGs

© Jessica Burde

Dec 24, 2008
New comers to role playing games often find themselves confused by the unique language of gamers. Here are some of the most common terms, and their meanings.

Every hobby develops its own slang, and role playing is no different. In the 30+ years since the creation of Dungeons & Dragons an impressive vocabulary has developed to confuse and bewilder newcomers to role playing games, as well as anyone stuck at a dinner table with a group of gamers. And everything becomes much more confusing with every role playing game having its own unique vocabulary.

So without further ado, the role playing glossary:

Role Playing Slang

Gamer - a person who plays role playing games

Gaming - playing a role playing game

Game Master (GM) - the person who designs the game, plot, story and world (also Dungeon Master [DM])

Player - a person playing a role playing game

Session - an evening or afternoon spent gaming

Campaign - a series of game sessions that all follow a single story

Munchies - the snacks necessary to any session to keep the gamers blood sugar up

d20 - the original rule system developed for Dungeons and Dragons, or an updated version of the system; this system uses a twenty sided dice

d(number) - way of referring to dice, many role playing games use unusual dice, such as 4, 8, 10 or 20 sided, a d10 is a ten sided dice

In Game - anything that happens with in the game: character actions, time periods in the story

Out of Game - anything in a session that happens between players and is not part of the game

System - the specific rule set that is used to run a game, common systems include d20, White Wolf's Storytelling System, and effects based systems such as BESM.

Role Playing Terms for Character Building

Character - the imaginary person that a player pretends to be during a role playing game, the protagonists or leading roles of the game

Character Gen - short for character generation, building a character according to the rules of the game (also genning a character)

Traits - ways a character is described on paper including health levels, skills, etc.

Character Sheet - the paper, generally a pre-formatted design, that character's traits are written on

Rolling up a Character - specific to d20 games, using dice to gen a character with random trait

Min/Maxing (derogatory)-twisting the rules to build a character that is amazing in combat but can't do anything else, in order to be 'better' then other characters

Rule Systems in Role Playing Games

Mechanics - rules that govern character building, dice rolling, and combat

Non Player Character (NPC) - any character run by the GM, the supporting cast and extras, as well as antagonists

Levels - in some systems: character ranks, characters start at level 1, and go up in levels through gaining experience points; characters get new abilities or increased traits when the go up in levels

Leveling Up - going up in level

Experience Points (XP)- credit for overcoming challenges in game, good role playing, or anything else that impresses the GM, some systems require a certain number of experience points to level up, other systems allow players to buy new traits directly with XP.

Die Roll (noun) - the dice or combination of die that a player rolls to find out if their character can do something

Combat - any time characters get into a fight, normally a physical fight, but occasionally a mental or magical battle

Combat Round - the basic time period of a combat, in general each character gets to act once per round; a round will usually take less then 10 seconds of in game time


The copyright of the article Common Role Playing Terms in Games is owned by Jessica Burde. Permission to republish Common Role Playing Terms in print or online must be granted by the author in writing.




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